It feels like there will be some potential for decent exploration and fun action (you can jump and climb and earn XP and can unlock powers etc), as long as the cringe aspects are diluted out. Yeah, there's some annoyance with not being able to move while your intelligent vambrace thingy talks to you (why can't I mult-task!?), but this is the tutorial part - I doubt it's going to occur further on in the game. Given we're now out of the "set up the story" phase and into the proper game, I imagine there will be less of that. They're probably not that long (25 minutes?), but they feel long.ĭialogue is slightly cringey, but not Saints Row reboot cringey. The biggest issue so far that the start is quite dull and doesn't sell the game very well. This, along with the annoying bracelet voice, makes it impossible to take the story seriously.I've seen the first hour of the game (I didn't play it myself, my teenage kids alternated while I watched). In the most serious moments, there's always the most unfunny joke to be made, that avoids the player to be immersed in the story. But whatever deepness they planned goes down the drain with the lame ironic comments of the protagonist, at all times. It doesn't let you explore, respawns you in the last checkpoint if you go "too far". They don't say anything, just one or two lines over and over again.
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